May 15, 2006, 01:15 PM // 13:15
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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I like how SS just got buffed :)
To all those who are complaining that the MM got nerfed, just go the different route of being a Necro echo SS. How did ss get buffed tho? The factions skill RECKLESS HASTE which you can buy from a skill trainer. This spell also curses line, increase target foes and adjacent foes attack speed by 25% and makes them miss 52% of the time at 16 curses. How is this good? SS dmgs people when they attack someone....not if they miss. So by making them attack faster they are really dying faster to SS. Also they are missing 52% of the time so they are doing less damage to you while you are doing more dmg
yep SS rox even more now.
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May 15, 2006, 02:14 PM // 14:14
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#3
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Ascalonian Squire
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i see another nerf coming :P
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May 15, 2006, 04:32 PM // 16:32
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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wow, i wasn't aware that was AoE. sickk =)
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May 15, 2006, 07:34 PM // 19:34
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#5
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Ascalonian Squire
Join Date: Apr 2006
Guild: Demi Lords
Profession: N/
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But can you really use it? I've tried it. usually I do Echo>>SS>>echoed SS>>wait for mana and launch another SS. And I bet extra SS has more dmg potential than reckless haste. Reckless haste seems to be more of a support spell for the tank than actually making you a better nuker.
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May 15, 2006, 08:03 PM // 20:03
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#6
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Toss in Price of Failure too.
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May 15, 2006, 08:09 PM // 20:09
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#7
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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Wow, I completely overlooked Reckless Haste! They probably figured since SS's main use is no more, they'd give it a helper ("2-man" UW farming is a waste of time now, since Ectos are worth so little and still drop at the same rate). That is awesome though!
About Price of Failure, it certainly fits the style of SS and Reckless Haste...but it is only single-target, so it wouldn't really be that useful when focusing on AoE. :/
Last edited by Rayne Nightfyre; May 15, 2006 at 08:13 PM // 20:13..
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May 15, 2006, 08:18 PM // 20:18
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#8
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Banned
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I remember complaining about Reckless Haste during FPE. Nothing has changed...
One thing that amuses me is how random ANet's ballancing decisions are. I wonder if they actually have some script that generates list of <spell, buff/nerf> pairs for them...
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May 15, 2006, 08:57 PM // 20:57
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#9
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Reckless Haste is sooo nice against assassins where proper chaining of skills is important. Poor little guys self destruct when they get RH + SS + PoF on them.
heh...
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May 15, 2006, 09:15 PM // 21:15
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#10
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Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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Wow i cant believe that a lot of people hadn't been noticing this lol. i usually do a echo - ss - rh - ss. That 52 percent missing helps so much guys....... even if you are not doing SS i advise you to carry this spell for support if you are going curses. Your team will thank you for it. IMO this was a major *** buff.
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May 15, 2006, 11:25 PM // 23:25
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#11
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Krytan Explorer
Join Date: Nov 2005
Location: Puerto Rico
Guild: Crusaders Of Valhalla [Odin]
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This my FoW skillbar in action since Factions came out and I was finally able to get this damn good skill.
The first skill is Inspired Hex and the second is Arcane Echo. When you get those 3 SS on a mob and then throw Reckless Haste right in the middle, things die very fast. It's quite fun to watch. Also, it's a very good defensive skill for when things get hairy. As for Price of Failure, I usually don't carry it because it'll simply make my SS target die faster and stop the AoE dmg flow, making me have to recast SS on another target. Although I do occasionally steal it with Inspired Hex and give it a use.
I also wanted to comment on this:
Quote:
Originally Posted by The Son Of Morgoth
To all those who are complaining that the MM got nerfed, just go the different route of being a Necro echo SS.
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There aren't just two routes to being a Necro, and now with so many new skills and resulting builds, this should be more apparent than ever. I, for one, am doing my part by making and running new builds, and actually advertizing as them even if people have no idea what it is. ("Discord/degen Nec LFG", "Miasma Nec LFG", "Vamp/BR/Well Nec LFG" etc) When people ask I just explain what I do and a lot of the time they just go "Wow, I thought Necros could only do MM and SS." It reminds of of the first week after the AoE nerf going "Echo SS LFG" and having to explain to people what SS actually does.
So I suggest other Necros do the same unless we just want to get even more pigeonholed than we already are. I mean, I like to play MM and SS of course, but with so many new toys at my disposal, I'd rather try new stuff insted of running the same things I've been running for almost a year if I wanted to do anything without henchies.
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May 16, 2006, 01:13 PM // 13:13
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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Yes thats not what i meant precisely by that sentance i should have worded it differently. People are saying that the mm got nerfed but the ss got nerfed so people shouldnt complain 2 much. i also try out many skills. one question tho....how did u get 3 ss's? is that last one from an inspired hex?
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May 16, 2006, 04:53 PM // 16:53
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#13
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Pre-Searing Cadet
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Name: Inspired Hex
Profession: Mesmer
Linked Attribute: Inspiration Magic
Skill Type: Spell
Release Available: Guild Wars Prophecies
Energy Cost: 5
Casting Time: 1.00
Recharge Time: 0.00
Description: Remove a Hex from target ally and gain 3..13..16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
By reading this can you explain me how you get a third SS using this skill?
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May 16, 2006, 05:58 PM // 17:58
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#14
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Ascalonian Squire
Join Date: Feb 2006
Guild: [Eat]
Profession: W/Mo
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Description: Remove a Hex from target ally and gain 3..13..16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
The hex that was removed was SS.
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May 16, 2006, 06:42 PM // 18:42
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#15
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Krytan Explorer
Join Date: Nov 2005
Location: Puerto Rico
Guild: Crusaders Of Valhalla [Odin]
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Yeah, it's Inspired Hex. I basically just watch what the Shadows cast and grab SS when they put it on someone. Or you could just ask your team to call out SS when they have it on them so you can remove it and use it. And like I mentioned before, you can grab Price of Failure once in a while as well. Also, there's a duplicate of Inspired Hex now in Factions called Revealed Hex. I guess you could take both to FoW along with Arcane Echo and end up with a 4 SS bar, but I think that would be just a bit overkill.
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May 16, 2006, 07:24 PM // 19:24
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#16
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Academy Page
Join Date: Apr 2006
Guild: sula
Profession: N/R
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omg this works like a dream.how long til anet discover it tho its great to see hydras killing them selves in dble quick time
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May 16, 2006, 09:30 PM // 21:30
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#17
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Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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glad to see people are enjoying it
btw bell what is your stat setup? like how many points in inspiration and blood to get that 3 ss working good?
Last edited by The Son Of Morgoth; May 16, 2006 at 09:33 PM // 21:33..
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May 16, 2006, 09:41 PM // 21:41
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#18
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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I really think that 3 SS is overkill, especially that you can get 20/20 wands now aswell. Its really not needed.
Inspired hex gives 20 seconds of the hex you removed. The inspiration rank only gives you more energy.
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May 17, 2006, 12:37 AM // 00:37
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#20
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Krytan Explorer
Join Date: Nov 2005
Location: Puerto Rico
Guild: Crusaders Of Valhalla [Odin]
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Quote:
Originally Posted by The Son Of Morgoth
btw bell what is your stat setup? like how many points in inspiration and blood to get that 3 ss working good?
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This is my point spread:
16 Curses
9 SR
9 Blood
7 Inspiration
This leaves over just 1 att point left, maximizing all. The 9 Blood is the break point for BR to reach 12 seconds, and extends AtB nicely, and the 7 Insp makes Insp Hex give back 9 energy, so it's a nice little boost apart from it's obvious use. Also, I've never had much trouble with energy, but the 9 SR is just enough to meet the req for my +15/-1 SR Grim Cesta which I use for energy management.
Quote:
Originally Posted by jummeth
I really think that 3 SS is overkill, especially that you can get 20/20 wands now aswell. Its really not needed.
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Well, 3 SS lets you spread the damage better in big groups. It also lets you take on multiple groups at a time if your tank can handle it. Also, I personally don't use dual 20/20 for SS because I find the extra energy more useful as well as the ocassional 43 dmg SS from my Curse+1 20%. Just my preference though.
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